We Touch Games – Fault Milestone Two side:above (PC) Review

fault milestone two side:above PC Review by Lolinia of We Touch Games – Developer: Alice in Dissonance – Publisher: Sekai Project – Genre: Visual Novel


Let me start off by saying that Alice in Dissonance and Sekai Project have once again made a loyal customer out of me with the release of fault milestone two side:above. I fully intend on buying fault milestone two side:below when it is released. Also, I highly recommend reading either the first game or my review of the first game before reading this review, as this review contains some spoilers for the first game. Fault milestone two side:above is a fantastic, albeit short, addition to the story of fault milestone one. Tackling on the issues of outright discrimination, government corruption, and human morality, fault milestone two side:above takes you on a trip that causes you to think about the world in a different way.


Immediately starting off where the first game stopped, fault milestone two side:above does not disappoint. After helping Rune and Rudo reconcile their differences, Princess Selphine and Ritona come face-to-face with the one responsible on the attack on Rughzenhaide seen at the start of the first game. This is where the game really takes off. Kudos to the programmer(s) who did that fantastic opening sequence. Not only did it fully showcase the capability of the new “3D Camera system” with the battle scene, but it also helped to solidify just how ‘omnipotent’ Melano really is. With the villain’s place clearly noted, the story continues on into the second game. With a smooth transition into the next area, the story unwinds to find us smack in the middle of a developing country in need of a revolution. Munsix’s writing and storytelling weave together another masterpiece in the series. However, compared to the first game, this story is a tad short. With my busy schedule over the summer (I.E. playing all sorts of games all day long), it took me three days to fully read the fault milestone one. With a much busier schedule due to University classes, it only took me a single day to get through fault milestone two side:above. While this is only one part of a two-part sequel, it felt like it would’ve been barely worth full price with how abruptly the story ends on you.


There is only one bit of voice acting in the entire game, but it really ramps up the hype after playing the first game to hear “Previously on fault” said in an epic tone of voice. The soundtrack from the first game mostly returns with a few new additions to the track list and is sublime to listen to at any point in the day. From the aquatic, watery/flowing feel of the “Port Sasary” theme to sense-of-impending-doom feeling of the “Mass Graves” theme to the eye-opening and action-packed feeling of “When the Dark Stares Back” theme, the soundtrack truly takes your ears and heart on a journey as much as the story takes your mind. From pure happiness to utter despair, the music and sound effects in the game truly add much to the story. The only thing lacking from the soundtrack is the ability to put it on an MP3 player of some sort and listen to it on the go without the need of having the game open.


Visually, the game is absolutely stunning. Fault milestone two side:above does not disappoint whatsoever in regards to the eyes. Like the first game, the art wasn’t too flashy or over-the-top and a full range of expressions were displayed on the characters. Not only were the elements of the last game kept, but they were also improved upon greatly with the use of a new 3D Camera movement system. This new bit of program really helped with illusion part of the game. Instead of merely ‘blinking’ the characters on and off screen, they would be moved off and on screen through sliding motions. Close-ups and camera pans and tilts were handled with near flawless precision. Keeping up the illusion with this new bit of programming really helped add to the final product.


From a technical standpoint, fault milestone two side:above is handled expertly, but there are some decisions carried over from the first game that could stand removing. One personal issue would be the multiple “…” messages that you have to click through. While reading, those extra clicks can be very annoying and you have to click through it three times every time it happens. While not a big issue, less moments of just-let-me-get-to-the-next-part-already is helpful. Once again, the story is also expertly handled and told alongside the other elements of sound and visuals, but feels incredibly abrupt and short. Understanding that technically this is only a part of the story of fault milestone two as a whole, it still doesn’t negate that the questions left at the end of the first part greatly outweigh the conclusion to it.


Regardless of the small technical issues, fault milestone two side:above makes fantastic use of sound, sight, and story to weave together a visual novel that, in the opinion of this reviewer, should be a standard for all visual novels to aim for. Everything from the first game, from likeable characters to expression-full art, is in this sequel and I, for one, love it. The game at normal price is $14.99 USD, but is (at the time of this article’s writing) currently 25% off for the first week of its release on Steam. I greatly advise getting it, but be aware of the shortness of this kinetic visual novel.




Lolinia gives fault milestone two side:above a Drastik Measure 9.4 (94) out of 10.0 (100).


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